This is a simple change of the .big file for BFMEII (patch 1.06, not sure if it works on other versions) I enjoy larger sized battles with basic foot soldiers and archers, so I changed the
RC Mod is a modification for The Lord of the Rings: The Battle for Middle-Earth II. It adds 6 all new factions! Men will be split into Rohan and Gondor. Goblins will no longer be a faction. The
This is a stat and general improvement mod for the bfme2. *I have changed hundreds of costs, build and upgrade times and the amount of command points needed for all races.(e.g All heroes command
[quote]This new mod vastly improves the gameplay of 1.06, fixing nearly all the bugs, many balance issues, balancing out Create a Heroes, and adding the two new maps that EA never gave you: Tolfalas
This is an excellent mod for BFME2 (not ROTWK) that adds more units and buildings to the game, leading to more interesting gameplay. Changes --------- Gondor ------------------- new
Hey all, i received a request from a friend saying he wanted me to make a mod that enables to him to have basically unlimited command points and to have basically all things build instantly. I have
I have made alterations to the Command Point limits in BFME II. *Note, this will GREATLY increase the number of units that may be produced by the player as well as the computer opponents.The
This mod, that I have created, is a tribute to the Original BFME 2 without expansions etc. I have created this, and decided to release this mod early as the new ROTWK comes out imminently, therefore
This is the second version of my Digz mod. This is no longer the beta, this is the real finished mod, there may be a 1.1 if it gets that much popularity maybe even a 1.2 but this mod is just changing