To my great disappointment, I noticed that EA left out in BFME2 the auto-heal that monsters got when they attained a level 2 rank in the original. Great units such as Attack Trolls and the new
The Elven Guard mod adds the Rohan Elven Warriors from BFME 1 to the Elven Faction in BFME2. They are now fully functional units that benefit from all elven upgrades and are produced at the Elven
What does it do? ==================================== The very short version: 1- All buildings take one fifth the normal base damage from all damage types except from Siege units and flame
Samurai’s Ultimate Mod v 1.1 Changes since 1.0: • Now compatible with the 1.03 patch for BFME2! Note that while the patches other changes, such as AI and additional maps, will be active, any
To install it, move ini.big out from game folder and unzip the zip-file into the game folder 3/5/06: Updated to Version 1.01 (still Demo) 2/28/06: Updated to newest version Changes: v 1.01 -
- Buildings are stronger (Fortress, Citadel and that Gorkil detection ability building are exceptions). - Now only siege damage effect to walls and gates. How to install... Move ini.big out from
I made this mod for myself, but decided to release it anyways. It\'s a mod that enhances siege, by allowing you to construct the greatest castles for dwarves, and huge bases for goblins. Goblins also
T&N\'s bfme2.5 a mod that finnishes what should of been done. Version 2.0 Installation ------------ if u r having problems installing, then please take a look at my mod installation