Like the name suggests, the central theme to Rhye’s and Fall of Civilization is the simulation of historical civilizations’ roller coaster ride of power shifts. Although Civilization 4 is generally
This component allows sections of disgruntled empires to rise up together and demand changes or attempt to break away from the motherland. No matter what the source of the complaint, you will be
Warlords Expansion variant of the M.A.D. Nukes Mod. [quote]The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game
This will add the Church of the SubGenius civilization to Civ4 Warlords. It includes 1 leader (J.R. \"Bob\" Dobbs), 1 Unique Unit (Yeti), 1 Unique Building (Hour Of Slack), and Civilopedia entries
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod. By using this
A Warlords version of the Route Pillage Mod. [quote]With the changes this mod introduces you will be able to pillage/destroy routes separately from improvements. This way you will be able to
With the changes this mod introduces you will be able to pillage/destroy routes separately from improvements. This way you will be able to disconnect inland enemy cities from their trade networks
Adds the ability to add and remove traits from leaders through python. I have tried to test the code as best as possible to make sure when a leader trait is added or removed all of the game
Whenever a living human land-based unit is defeated by another land-based unit, there is a chance that the unit about to be defeated switches allegiance and joins the victors. They keep all
This is my first scenario for Civ4. It illustrates today situation in Middle East. I used little modified XX Century Mod v2.06 and my map of Middle Eat Region. To play the game, just copy "Desert