Меню сайта


[DS]: Half-Life Server
[DS]: Half-Life Server


[DS]: CS:S GunGame v34 Server
[DS]: CS:S GunGame v34 Server


[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


Поиск

add_newДобавить новость
Последние добавленные

<JAM>
m1-palinka


HL-HEV
hl-hev


Influence Driven War v1.1

Добавил: The DSystem
2006-11-23 23:11:00
16 просмотров
for each player individually. This mod consists of two parts: Combat Influence It works for both field battle and city assault, It works for both attacking and defending (also city defending) , If last defending unit in city dies: combat influence is increased greatly (an emergency militia may be \"auto-drafted\", check new resistance rules later), If victorious unit has warlord: combat influence is increased, If attacking unit withdraws: no culture transfer happens and several others Active city resistance Best available regular unit type is selected using same rules as for standard drafting: i.e. warrior, pikeman, axeman, maceman, musketman, rifleman,..., Auto-drafted unit begins with 25% health (configurable in XML). This represents very low training level of quickly gathered militia, City population is reduced by 1 (it doesn’t depend on unit type) and several others
In the game the culture is generated only by cities using buildings/specialists, and it spreads from them to surrounding territory. Each square (plot, tile) in the game stores accumulated culture
File Name:
influence_driven_war_11_161.zip
File Size:
1.17 MB
Download Last 2 Week:
8
Downloads All Time:
120
Поделиться:
Тэги: