This mod combines the dynamic gameplay of the BtS-included Rhye\'s and Fall of Civilization mod and adds to it the new units, technologies, and structures of the BtS-included Next War mod
This mod \"stacks\" the specialized citizens, super specialized citizens and angry citizens instead of displaying them side-by-side. It also makes use of the space to the left of the specialized
This mod provides the ability to make some leaders more historically accurate by helping the AI to pick a particular leader\'s state religion. This way Saladin can be hinted to pick Islam as his
The European Middle Ages Resurrection Mod is a continuation of the project first started by hr_oskar. The mod details the history of Europe, the near East, and North Africa from about 500 AD to about
In the game the culture is generated only by cities using buildings/specialists, and it spreads from them to surrounding territory. Each square (plot, tile) in the game stores accumulated culture
Civ4 is touted as one of the most modable games out there today. Though, at minimum to mod Civ4 you need to know how to edit XML files at the worst you need to know how to edit C++ and compile
The motivation behind this mod stemmed from a basic dissatisfaction with games occasionally ending under what seemed to be cheap victories. You could possess 2/3 of the world\'s land and population,
This mod adds new tags allowing for the specification of one or more civics as prerequisites for constructing a building. As an example all \"cathedrals\" now require the \"Organized Religion\"
Yes, this is another mod that adds inquisitor units to the game but that is where similarity ends between this mod and the others. The first and most distinctive difference between this
This mod adds the ability to specify multiple required and optional buildings needed to building units. Any buildings added in between the PrereqBuildings tag will now be required to build the