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Civilization IV

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Всего материалов:  463

The Ancient Mediterranean MOD

Добавил: The DSystem
5 просмотров
Playable Civilizations: - Babylon - Gaul - Greece - Rome - Scythia - Mongolia (will be changed) - Egypt - Iberia - Germanic Tribes - Carthage - Lydia - Phoenicia - Getae I know this is far from complete -- it is a work in progress and
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FexFX - Bigger & Longer (0.5)

Добавил: The DSystem
13 просмотров
FexFX - Bigger & Longer v.05 ============================ This Mod adds two new game speeds and a new larger map size. Game Speeds: FX-Grand(1000) and FX-Epic(875). Map Size: FX-Huge See Below for details. v.05 Notes Investigation into furth
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Improved Road

Добавил: The DSystem
11 просмотров
Plant forest (see Forestry mod http://forums.civfanatics.com/showthread.php?t=138242) restored by adding new improvement – tree nursery, which upgrade in 25 turns to forest. I add 1 production on tree nursery for AI could build it and could plant for
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Random Events (1.3)

Добавил: The DSystem
7 просмотров
Civilization 4 Random Events Mod V1.3 By David Fidge dfidge@gmail.com IMPORTANT NOTE - Since version 1.3 adds new sounds and a bonus resource, it is incompatible with previous save games. Unfortunately there is no way around this. Features:
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Tech Conquest (0.2)

Добавил: The DSystem
8 просмотров
TechConquest ____________ TechConquest is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy has that your empire doesn't is created. From that list a random tech is selected.
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Rule Britannia Mod

Добавил: The DSystem
10 просмотров
Rule Britannia! by Sadistik for Civilization 4 IN THE GAME: Custom Map [Vadus] (Link) Custom Viking Flag [Sadistik] Custom Scenario Config [Sadistik] Ireland [Sadistik] (Link) Wales [Sadistik] (Link) Scotland [WaxonWaxov] (Link) Brittany [L
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Current Turn At-A-Glance Mod (Zero)

Добавил: The DSystem
6 просмотров
If you like the looks of that, this (very) small and simple modification is for you! I made it for myself because I found the games silly "year" far less important than the actual turn. Special thanks to homegrown for showing me the appropriate fu
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Huge & Giant

Добавил: The DSystem
7 просмотров
#XHUGE and GIANT MOD #Created by Marvin 'Lord Magic' Davenport on 11/20/05 In short this is my first attempt at a mod of any kind for any game. I have added two extra options to the world size selection during the startup process. The settings
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Dynastic Speed

Добавил: The DSystem
10 просмотров
The proper, accepted way to install a mod is to put it in your MODS directory. I tried to get it to work in the MODS directory, but for some reason it won't. It works in the CustomAssets directory, though. Just stick the 2 files in the customassetsxm
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Tradeable Mod

Добавил: The DSystem
9 просмотров
Note, this mod has no impact on the actual trade screen. Tradeable should NOT be installed in your main Civ IV location, as it will overwrite necessary files. Instead, it should be installed at: "My DocumentsMy GamesCivilization 4". History: v
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страница:   1... 37 38 39 40 41 42 43 44 45 46 47
Всего материалов:  463