This map is a huge, chokepoint, four player, top vs. bottom, blue zone map. The players are in the corners with two green tiberium patches to start with. There are four more small Blue patches
This map is a four player, blue zone, Non-symmetric, hilly map. The start spots are in corners, and start with a Green tiberium field. There are some pockets of Tiberium around the map, and plenty
Crater Valley is a relatively small map, but it's for 1v1 so it's understandable. Players will enjoy a jungle like theme with good texture quality. There is a giant Tiberium patch in the middle of
Here\'s a two player, small, open, yellow zone map. Top and Bottom are divided by a river across which there are two bridges and one low water crossing. There are two spikes for each side, and two
This is a three, four or five player Art of Defense map. There are eight waves of enemy units (Scrin) which try their best to defeat you and your allies. If you survive after that amount of time,
A very pretty, two player, chokepoint, non-symmetric, blue zone, large map. Players are in the bottom left and top left corners with a mountian ridge between them. There are two spikes on the map
This map is a small, two-player, blue zone, cityscape, semi-open map. There is a river running diagonally from the South East corner to almost the North West. Across it are two bridges and you can
A small, chokepoint, two player, yellow zone map. East versus West. The Tiberium is mixed in, blue with green which looks cool, but it doesn\'t work as planned. This is a very small map with the
This map is an East vs. West, 2 player, Red Zone, Chokepoint battle. There are 4 Tech Spikes which are all in contested areas, and one blue tiberium field to fight over. Civilian buildings litter