This is a good tactical, 2-player map for Zero Hour. Each base is separated by a Ocean in a very deep canyon, with 1 large bridge to each base and 2 smaller ones off to the side. Each base is self
This is a good tactical, 3-player map for Zero Hour. Each base is separated by a few rivers, with 1 large island in the upper left cornor of the map. This map is suggested for use in air and ground
This is a good tactical, 4-player map for Zero Hour. Each base is separated by a ocean, with 2 large bridges going across the middle of the map. This map is suggested for use in air and ground
This is a good tactical, 4-player map for Zero Hour. Each base is separated by a river, with 2 large bridges going across the middle of the map and oceans left and right on the map. This map is
This is a good tactical, 2-player map for Zero Hour. Each base is separated by a river, hills and 4 very large bridges. Each base is up on a very large platform with 2 entry’s, there is also a ton of
This is a good tactical, 4-player map for Zero Hour. Each base is separated by a ocean, hills and 2 very large bridges and 2 smaller bridges. Each base is behind huge mountians with 4 entry’s, there
A nice map with trains that'll take you to tech buildings! This is an updated version with AI enabled thanks to Silent_Killer1. Watch out for those tactical nukes in the corners!
Here's another interesting replay. This one is a free for all involving JohnWE, Mr. Funsocks, Stack111, and myself (guyver3212). This one is kind of long but still interesting. Mr. Funsocks was
Here\'s an interesting game that I observed last night. It\'s JohnWE as the GLA Toxin General and Mr. Funsocks as the China Tank General. In the beginning it looked as though Mr. Funsocks was going