almost as if it was designed to offset different players abilities or lack thereof. Each has differing numbers of supplies, tech buildings and defendable positions. The AI handles it nicely and all in all a very nice map. All textures put together well, no obvious joints, looks like this guy could have a real future in mapping here. Players: 4 AI: Enabled Oil Derricks: Plenty Oil Refineries: None Hospitals: None Supply docks: 2 each Supply Piles: Some Civvy Buildings: Few Bunkers: None
A non-symetrical map! Now there's a nice change, and what's more it actually plays really nicely. The four players start in the corners, as you might expect but each corner is slightly different,
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