Secret Weapons Test map by beng -------------------------------- This map was created mainly to test some map.ini concepts i am experimenting with. I didn't put much effort into cut scenes or fancy scripts. Its pretty basic. Difficulty level
Here's an 8 player map built for 2v6. You could play it 2v2 as well. It is set in a somewhat grassy landscape with water-limited access to the southern two players. The map is generally flat, but it has a decent job on textures. There are 5 Tech Derr
This is quite a small map from Nikolai Mills. It is available on skirmish and multiplayer mode. There are three bridges leading across a small river which each are overlooked by a bunker which is on the edge of a tiny mound each accessable by two ram
A 3-Player skirmish match for Zero Hour. The southern part of the map is low elevation while the north of the map has a higher elevation. Various ramps and mountains seperate the 3 player start postitions. Map has temperate/mountainous features. Lots
America Mission 8 for Zero Hour (Operation Last Call) v 1.0 =========================================================== General Alexander, intel reports that the GLA have stolen equipment from the Khazakstan state circus, and also agricultural ai
China Mission 7 for Zero Hour (Nuclear Winter) v 1.2 ==================================================== This is a modified version of EA's China Mission 7 from the original Generals China campaign modified for Zero Hour by beng. Feel free to u
This is a 2-player map from Sarge117 that contains lots of tree. There are 2 supply docks per player near their starting positions, a refinery to the south, a hospital in the town, and a repair bay to the north. Plenty of room to build and expand.
This is a 2-player Temperate map from Joel Ogston. Players start on high plateaus. A river runs through the center. Two islands in the corners contain tech goodies. Plenty of money to build a large base. Adequate room to build and expand.
A 6-Player temperate/day skirmish map from Model Citizen. It's for Zero Hour and is multi-level with high areas around your start postions. Various tech and small buildings to occupy on the field. Lots of ramps to access the high ground to gain reso