A Solo Mission for Zero Hour from Hazard117. It's a night/temperate map, you start off with some GLA units and tunnel network and some resources nearby, then you have to destroy a enemy base when you have enough vehicles. Easy map good for Newbs.
A 8-Player elongated map, the map is intended for you to set up you player start location in the southern most start postition and put 7 AI Hard Armies in the north postitions,The map contains many small weapons mods to various units.Full Details in
Mission Briefing: General Alexander, intel reports that the GLA have stolen equipment from the Khazakstan state circus, and also agricultural aircraft from cotton farms near the Aral sea. They also raided the nuclear Chinese base to the south, and st
A 6-Player online only map for Zero Hour, 'art of defense' style map for 6 players to teamplay against a single CPU. Players must defend a number of structures from a series of scripted attacks. For victory the players must survive until help arrives
A 2-Player skirmish map for the Zero Hour expansion of Generals. It's a day/temperate map with unique design features. Each player start postition has its own advantages and disadvantages. Some urban areas, islands and bridges.Various tech to capture
A 8-Player skirmish map for Zero Hour, intended to be used in 3v5 online compstomps. Urban/farm setting. Hunt the chinchilla farmers, vist the nightclub, or try your hand at shooting down the cessna and cropduster for kicks. Plenty of resources. A la
There are three skirmish maps: - Urban Rush: small 2-player map (this is a remake of the original Red Alert 2 map) - Tropical Warfare: small 4-player map (isles) - Snowy Sea: medium 6-player winter map. Enjoy ;) Made by NightCatt71 (catt@atnet.r
This is a 4 player skirmish/multiplayer map. The supply dock in the middle is unlimited. There are 2 oil derricks in each base and 4 in the middle. made by ciarlo '06' davidciarlo2002@hotmail.com
A 4-Player skirmish map for Zero Hour. It contains 4 main islands connected to each other via land bridges. Tech on the field to capture and amphibious transports and pt boats are available for capture as well. Some Sail boats sail around the edge o
A 6-Player skirmish map for zero hour, with many unique features, multilevel, Garrisonable train, Walled base areas, villages and tech on the field. Some nice ambient sounds placed. should make for a good match. Night map with lightning and thunder.