Battle at the Bridges by Starh. This is a 6 player skirmish map. Played individually or 3 v 3. A large river divides the map with mountainous territories. Each Player starts with 3 supply docks. Oil wells are also on the map with 1 hospital and 1 te
MAP :: X-Valley Showdown AUTHOR :: psychoclops (aka **UKP**CyMrU) PLAYERS :: 6 (recommend 3 v 3) ONLINE READY :: YES SKIRMISH READY :: YES (due to nature of map, AI is quite easy to beat) INFO :: Tournament style map where 2 teams
Multi-leveled Twisting pathways wind through the hills Known as the Badlands. Unlike most map configurations, base openings on this map face the outside of the map with bunkers placed for maximum protection. This map is intended to be a tank and infa
A 6-Player Command and Conquer Generals Zerohour map from Microsoft_Bob. This map is a somewhat kind of minor modification to EA's original map Hostile Dawn. Roads and structures have been added to the map, as well as moving planes, trains, and a
A 6-Player skirmish compatible map for Zero Hour and one for shockwave mod as well. Grassy textures with some mountains, elongated map, lots of oil and artillary up for capture and some bunker fun as well. Author notes recommended play: 3v3 or 1v1v1v
A 6-Player desert Zero Hour map for online use only. The name gives it away, the map is in the shape of the middle east, with each country being a base. The six countries are Egypt, Israel, Turkey, Iraq, Saudi Arabia, and Iran. The game is recommende
A 6-Player temperate/day skirmish map from Model Citizen. It's for Zero Hour and is multi-level with high areas around your start postions. Various tech and small buildings to occupy on the field. Lots of ramps to access the high ground to gain reso
A 6-Player online only map for Zero Hour, 'art of defense' style map for 6 players to teamplay against a single CPU. Players must defend a number of structures from a series of scripted attacks. For victory the players must survive until help arrives
A 6-Player skirmish map for zero hour, with many unique features, multilevel, Garrisonable train, Walled base areas, villages and tech on the field. Some nice ambient sounds placed. should make for a good match. Night map with lightning and thunder.
A asymetric 6-Player map from Starduster for Zero Hour. It can be used in skirmish and online games. The bases are on different height levels and each can be reached by three entries. Some supply piles are scattered about in the middle of the map. Tr