This is a large 6-player Temperate Map designed for 2v4 comp stomping. Set It Up So 2 Human Players Start In The 2 Southern Start Locations, While The 4 Northern Most Start Locations Are Computer Controlled On Hard Army And Allied Together On The Sam
This is a large 6-player eye appealing Temperate map designed for team play. Players start out on plateaus. Fighting takes place in the large valley. The money on this map is supported by small supply piles, not by supply docks. Allows more room to b
Multiplayer Online ONLY. This is a large 6-player eye appealing Temperate map designed for team play. Features hilly terrain and valley areas. Adequate money along with oil derricks. Amble room to build.
This is an eye appealing 6-player Temperate map. Features a beach area with realistic waves, boats moving in the water, flying aircraft, and vehicles moving about in the city to the west. Adequate supply of money, some tech goodies, and good amount o
An interesting six-player map. It isn't the prettiest, but it has no graphics errors. It is built for 3v3, as each side of the map contains three captureable Nuclear Silos. Any map with nukes in the first 10 minutes is fun, right?
This is a 6-player Snow map designed for team play. Features mountainous terrain. Good supply of money along with a variety of tech goodies available for capture. Adequate room to build.
Island Fortress for Zero Hour by Mapsimus Maximus (dvrditar@hotmail.com). 11/1/2003 Players: Up to 6 max, skirmish or multiplayer online. Summary: A very versatile, symmetric 6-player Desert map set up as a 4 vs. 2 or maybe 3 vs. 3 team play
This idea for this map came from my friend telling me that I make to many 4 player FFA maps, with too many things that support turtling, so I decided that I needed to make a team map, and support more than 4 people.