New music, quality graphics and sounds for normal Zero Hour units are added too. Contra is a 'standalone' mod - it won't work in conjunction with any other mods and AI patches you may have installed, so remove them before you install it. Contra requi
This is a non-political, non-biased mod, where no party is good nor evil. Both factions have their own unique arsenal and abilities. Recently updated in July 2009 for a final, complete version, titled MidEast Crisis 1.9 the features include: Co
Current features of the Demo: - Construction Yard building style - 4 kinds of bases (Fortress, Normal Base, Outpost, No/Mobile Base) - 4 Subgametypes (Skirmish Classic, Skirmish TPoHW, Infantry War, World Power) - 4 Main gametypes (Skirmish
Fixes: - Hummel weapon - Smokescreen issues Changes: - Tech tree adjusted to smooth technology acquisition across the time line rather than having to wait until 1945 for a huge dump of points... - Maps edited and updated, broken maps delet
Nearly every object belonging to these 3 generals has been changed and they have new buildings, units, and powers. It is intended mainly to add replay value to the single player campaigns, general's challenge campaigns, and skirmish games. Vanilla Am
Time for the first patch :) We found some major missing things and we need to fix that. Also some small game balances. Just extract the file in your Zero hour directory over the old file (replace it) that's all. I'll make new patches with improvement
Mod: FPZH Author: LDM125 (aka harley91146) Overview: After playing C&C 3 for a while, and then having my computer stop running it, I decided that I would try to emulate the fast gameplay style into Generals, so that I, and my fellow not-able-to-run-C