Next Release for The Expanded Wars Mod for C&C Generals Zero Hour Take command of the brand new GFA Laser General and all of the other Expanded Wars Generals, Brought to you by the EWDT.
Here's a tiny taste of the action. This initial demo for you lets you play as either the soviets from red alert 1 or 2. Simply follow the instructions and the sides will be available to you in skirmish. Note that subfactions have been removed from th
Features fully functional Swedish faction but lacks new music, voices and secondary faction. Installation: Put the Big. file in ZH's installation folder. Please note that balance is not good due to difference in gameplay and Weapon damage/rang
This is A Global Crisis game manual. It contains detailed descriptions of the mod's factions, units, structures, upgrades, gameplay and some pictures, as well as proper credits.
Version 0.4 of the mod was released and has already been updated to fix a major bug. The Sneak Attack Tunnel Network was causing Technical Difficulties when a game ends. This is fixed in 0.4.1 (uploaded today, please allow for the usual validation pr
Version 0.4 of the Armageddon - The Final Hour modification for Command & Conquer Zero Hour. Still in the Beta phase, please expect bugs and other miscellaneous things that need attention. Nonetheless, many improvements and other slight changes made
CNC Untitled, like any other mods, improves the stuff EA has already given us. This mod is like giving Zero Hour steroids with improved unit effects, enhanced particle effects and Giving Zero Hour a little dose of realism like tanks having the abilit
CNC Untitled, like any other mods, improves the stuff EA has already given us. This mod is like giving Zero Hour steroids with improved unit effects, enhanced particle effects and Giving Zero Hour a little dose of realism like tanks having the abilit