On the track to make a good map better, [url="http://companyofheroes.filefront.com/developer/Drksoul;27022"]Drksoul[/url] has returned with v4 of his popular map, to increase your [i]Company of
Another new map from aspirinaa, and it looks like a good one. We don't get enough night maps, and night maps with rain are even better. My only beef? A sudden texture cutoff, as well as a playing
We've got a new singleplayer mod here, everyone! It's not often enough that we get new missions, and I'm glad for it. This mod adds 15 new SP missions to the game, as well as a new unit playable in
Ahh yes, French bocage country. Filled with thick hedgerows taller than a man that stop even tanks dead in their tracks. Unfortunately, this map doesn't seem to fit French bocage country very well.
Canaeen? I'm going to assume that means Caen. This map offers an interesting idea, fighting in a completely ruined city (and I mean COMPLETELY), but the execution is poor. The riverbank textures are
"High Valley"? Seems like an oxymoron to me, but whatever. Anyways, we've got a good-looking map here. It is, as the name states, a valley (presumably in the mountains of France). There are a number
What we have here is a 8 player map. Each side is equally equiped with loads of Strategic points, munitions and fuel giving a large boost to outcome of the game so your supplies will be going up
Certainly an interesting idea for a map, but the execution seems rather poor. First off, it seems that the entire thing uses the same texture. Then there's the small fact that the map is essentially
Well, what have we here? SuperDarkDuck is shaping up to be a fair mapper. His latest creation is a valley of sorts, with a river in the middle. In the river is an island and on the island is a town,