Alright, here we've got an infantry-only map (no fuel points). I think this is rather unfair, as most buildings require fuel as well, but that's just me. In any case, there are a couple of small
Alright, so we've got a map located somewhere in the desert here. There's some bridges and cliffs, but little use of the texture tools that I can see. Directional lights are used in a small fashion,
I’ve released another new beta, this takes the advise I received a from players and attempts to address some bugs. Please feel free to try it out and a give your input. It attempts to correct the missing key entries address glaring balance issues and
This map is supposed to reflect desert combat during the Africa combat. The result is not entirely the best and this map has little detail. Putting it positive however you could say this entire map
This is a rather unique map as it is not exactly meant to be played in its current condition. The author has released this map of a city he is working on for you to download and add to it, meaning
Well here's a new map from Rudi61 but this is for TOV not OF. It's a bit smaller than his other one because it was too big he says. The map takes place between Gerderath and Altmyhl near the
Trench, as its previous versions, is designed as a 2-players map. Most of the gameplay hints and the situation to begin with are already known from version 2.0, however what I would like to
This map is designed for 2 players and, like its name suggests, filled with trenches. It is designed to be played in point-victory mode, where the Americans must conquer the victory points (there is
Well, here's an interesting concept I haven't seen in a while: Linear combat. This tall and narrow map promises some very fierce fighting. Unfortunately, since it's made for standard CoH, I can't run
After some time away from submitting stuff, (one can only hope that he has been working feverishly on more and more content for an even better [b]Company of Heroes[/b] gaming experience ;) )