I really wanted to include something as big as this guy in Physis, but it obviously just kills the PC. If you still like to "play" with this buddy, I created a seperate island just with him and some weapons (This has nothing to do with PHYSIS!)
The map from Monti is based on a jungle scenario with very close vegetation. In, Crysis the jungle parts were too open to me. I wanted to hunt though a very close jungle. I played a lot with the lighting and the particles, to get a better look than t
- The 3 buildings are made out of solids. - The map contains 51 doors and has alot of shotguns, which is alot of fun. - Very good hidden Gauss rifle. - You can hide in the grass, or the toilets. - Original map.
These are the files for the FG Tutorial. The tutorial introduces you to the flowgraph and will handle the following things: - Make a AI walk to a place - Let that AI patrol - And let him call in reinforcements - Reinforcement event - Hud effe
START - When you start you have 3 starting places to choose wich gives more variation to this map. - You start with Pistol, Scar and Gauss Rifle. And with lots of ammo. - In every starting place you have DSG1 and LAW on the groun
Runs with XP/Vista (x32/X64) Changelog v0.3: [ADDED] Checkbox for custom parameters (Activate/Deactivate) [ADDED] Now you can create a *.cfg file (with the Make CFG Button) for Crysis generated by your settings under Parameters (including Custo
Based on the mp_derby map for FarCry, with a few additions. Mostly sniper combat in the arena. Weapons are by the rocks and a hurricane gun / rocket launcher sit on the middle island. Fast paced gameplay with more players, intense sniper battles with