This is my first map, however it has been extensively tested with multiple players on machines of various levels. While the map is 1024 x 1024, the restrained level of detail makes it suitable for
I'm as big a fan of the Space Marine's as anyone, but it's about time the Eldar got a chance to fight on a battlefield that plays to all of their strengths. In my humble opinion, they haven't been
Welcome to Mayhem! The latest map by Miraj designed for a DOW chess mod to be released later. The map is an extremely interesting one based on a 64x64 chess matrix where each square is separated by
The map works best as a 4 vs 4 team game, but will work as a 2v2v2v2 and possibly a free for all. It plays much quicker, and more tactically, as a Take And Hold game, but works fine for Annihilation.
A 4 player map based around a king of the hill style game plan. Take the fortress on top of the mountain, own tthe relic, dominate the game. There isn\'t really a back story, just a fun cut throat
This is a 6 player 3v3 map in a jungle/forest setting. A river slices through the centre of the map seperating it into 2 sides. The river is crossable by 3 artifical crossings that each have
The following files are a map I designed. The goal was to create a 2 player map where strong defenses can be created. It is designed for long Annihilate, Control Area, and Take and Hold Games.
Contact with the holy city of Archon IV has been lost. The Imperial Guard garrisons last order was to secure and hold the cathedral \'Semper Fidelis\' until reinforcements arrive. Long-range