Players are separated into pairs. Each pair is located in its own corner with 4 strategic points and 2 relic structures. A Strategic objective is located midway between each of the corners and one
After months of siege, the great walls of Fort Atlantis were finally breached by an unknown number of Chaos forces, without space marine reinforcements, the Imperial Guard were out numbered and
This is a 2 player map set on a frontline type battlefield. The 2 armies start off in a highly defendable base and must charge across a mined No Man\'s Land to attack the other army. Each army has
My first map, i\'ve always been a keen W40K tabletop player and do a fair amount terrain modelling - being able to get so much relief into the topography in the ME has been exciting to say the least,
The map works best as a 4 vs 4 team game, but will work as a 2v2v2v2 and possibly a free for all. It plays much quicker, and more tactically, as a Take And Hold game, but works fine for Annihilation.
This is a four player version of my first Iron Storm map for people who want to play the stripped down version. I\'ll be interested to know which people like better.
medium size map (512x512) for 2v2v2v2 (each pair starts next to each other so i sugest no FFA ect) each team will start off with 3 Strategic Points round their \'starting parimiter\' with a critical
The map has 3 different terrains to get from one side to the other. On left side you have a relatively straight way to your direct opponent. On right side there are many small pathes up and down the
This is only the beta build of my map. I have a pretty powerful system, so i set the skybox distance much lower than i wanted to for people who don't have such powerful machines. Please give me