It contains a more compatible material file as well as some adjustments to the gameplay. The texture conversion is done a whole way easier now. Please extract in Doom 3 folder! DtoD3 v1.3 Hi Y'all, based on the QuakeDM code from Michael
(lighting having a tendancy to be reflected in the same direction once it hits a surface, thereby producing a bright shine/highlight). For this to work, you must have a graphics card powered with a nVidia GPU, NV30 or NV40.
Mod Features (continued): - when an imp spawns/teleports, there is a 75% random chance it will be replaced with a vulgar - includes all vulgar effects, sounds, skins, ai and animations from D3:RoE - works with any D3 map Known Bugs: - when an
The fighters, which are default doom marines controlled from client and server computers are shown from the sideview. Both fighters automatically orient themselves to face each other (similarly as in some 3D fighting games). The standard key bindings
-=== Weapons ===- - Machine gun: now like the plasma gun. more damage, new projectile. - Pistol: fires an explosive bolt. Has splash. Zsec have tease. - Shot gun: fires a spread of high explosives. Splash damage. You can kill yourself with this if
Mod Features (continued): - provided there is enough room, pet imp leap around as well as walk pet imp Commands: - press 'n' to toggle spawner grenade - toss spawner grenade and pet imp will teleport at that spot - aim straight down and press
Offers a variety of tight spaces, large open rooms, places to hide, and grenade drops to lower levels. Limited powerups and heavy weapons so you'll have to use your skills. Each player starts next to a shotgun and armor. dracotorre_dm1 deathmatch
This is my speedrun of the second level of Doom 3 — Mars City 2 (i.e. Mars City after Hell breaks loose) — done in approximately 2 minute and 11 seconds. This should be more interesting with monsters! Hope you enjoy watching. :)