This is a minor upgrade to the pistol and shotgun sounds done specifically for GameSpy's Sluggo. The bass has been up'ed in this mod. Place it in the "/base/" folder.
I prepared this pak to show you guys my driving sequence and originally I wanted to include it in a tutorial. I\'ve been sick and school is really heavy so I\'m not sure when I\'ll be able to write
This file contains a single test level which lets you use a weapon firing "power beams". It also displays a new HUD. This mod is currently in the early stages. Features: ---- At the moment
What is it... Currently its just a mini mod to get a q3dm17 style map playable in doom but that isn't the goal its just the first step on something more detailed.
This is a (great) MP map pack composed of the following maps: |- [b]Phrantic II[/b] (1v1/FFA) [i]Remake/remix of nodm11/cpm24. Layout is slightly more spread out but less vertical to suit Doom 3.
This is a small SP map akin to [file="38353"]Roachy's Map (final)[/file] in that it seems to be AI-less. Visually-wise, it looks good but progress will need to be done on the FPS...
This is a collection of 5 high-res screenshots from the expansion: 4000x3000 pixels each! You can preview them in this section: [url=\"http://doom3.filefront.com/info/RoEGallery1\"]Game Info: RoE
Hi Y'all, based on the QuakeDM code from Michael Stokes, I wrote a program called DtoD3 which will convert DooM wad files into Doom³ map format. It only takes seconds to do so. Nearly all
We are three students of the "University of Potsdam, Germany". We developed in the context of the seminar "Nonlinear Media - Media Semantic" a Mod for the computer game Doom III. The Mod uses game
Raptor is a multi-tabbed script editor for the Doom 3 engine. It provides a flexible IDE for generating Doom 3 scripts. The main goal of Raptor is to speed up the coding process. Main