Waste facility is a map still in beta that the author wants feedback on in order to improve it as much as he can to suite the community - a nice jesture :) This map has a lot of small corridors to
[quote]Here is my 8th issue of the UAC magazine hope you all enjoy. Some of you have probably wondered if I had stopped the magazine to answer all of you no I haven’t I had just been having problems
[quote][url="http://doom3.filefront.com/file/;34459"]The other map[/url] was one to test lower end systems, this one is meant to test out higher end systems.[/quote]
[quote]The Switchblade Video Encoder has been updated to 3.1. It is nearly 3 times as fast as 3.0 and quality has improved too. It also now includes a front-end written in Visual Basic so it's
[quote]this is just a small map.... not even big.... its something for people to try so they can see how there computer stands up to the PowerBall.... its just a small thing thats all, nuthing
[quote]This mod tweaks almost everything related to dynamic light effects, weapons and monsters. This includes custom decals, sounds and different behaviour for different entities.[/quote] What
[quote]This is my second mod (former mod being [url="http://doom3.filefront.com/file/;32899"]Ultra Realistic Tactical Lights[/url]) that follows on with my ultra realistic series this is a shotgun
[quote]This tool is for batch generation of material files for DOOM3. In order to create material files, you\'ll need to follow naming conventions for your textures.[/quote] Features added in this
This is a short clip showing off Shamino\'s upcoming multi player map. It has lots of custom textures as you will see. Technical info: | CODEC: MPEG | Resolution: 352x576 | Duration: 1\'12\"
First thing you\'re going to notice is the repeating ambient noise of wind howling...once...I have an issue with repetition and so this really stood out to me. Most of the rooms in the building