First impressions: missing the loading screen! This map is very maze like in its set up with pick-ups spread quite literally around over 2 relatively small levels. Overall the map jumps from light
This is the final version [url=\"http://doom3.filefront.com/file/;33177\"]of that mod[/url] that we posted a few days ago. Click this link to see more information about it.
[quote]Here is my 6th issue of the UAC Magazine I also now have a website, sign up for the forums and post suggestions and talk to other ppl, send pictures to my email if its good enough ill put it
[quote]Hi! I decided to post my final tweak,this would be my last tweak, if I can't find any other tweaks. changelog --------------- New things in program - New debug at start up - New
[quote]While in gamingforums i came across a post asking for a boxing arena map. I offered to make it and here it is. I think it will go well with a fists only mod. This is the first map i have
[quote]Essentially, maze maker is a simple proof-of-concept for recursive scripting in Doom 3. I wanted to know if it was possible to program things like mazes and tree-based pathing with recursion,
[quote]This Doom 3 mod gives you the power to launch the same ranged attacks that some of the demons use. You can now throw various fireballs and rockets just like the hellknights and imps.[/quote]
[quote]This mod was made as an experience, in order to try and put in practice a concept I came up with. What this initial version does, is to enable crosshairs while in third-person mode, by having
The guy who made this map said he was new to this and so not to expect much with lots of bugs...I think this is called excessive modesty because this is a very good map, definately close to the