This is my first map that I've made for Doom3. I know, its a little crude, but I am still learning the full 3d editing curve here, since I was so used to 2d editing like Doom and Strife. I've also
I released the previous version for feedback and help. The one response I did get helped. It involved portals helping frame rates. It took me all this time to figure out because the built in
This is my first map for Doom3. Because of this i have kept it fairly simple with few details (i\'m still getting used to the way doom3 works from other ID games and its features) As this is my
[b]VIAVGA DM2[/b] is a [b]DOOM 3[/b] Deathmatch map built to accomodate large sized Deathmatch and various sized team Deathmatch games. It is a follow up creation from [file=\"30594\"]VIAVGA
Fast, small deathmatch map playing on 3 differing floors, which \"hang in the air\", including some moving platforms. The map is availabe in two versions ([i]d3ctabernacle_black[/i] and
This is my first doom 3 map. its been a long development because i have never done a map for any game. it is very basic but i have learned a lot about creating a map for a game. it does not yet have