This is a SP map I designed for my portfolio to show what I could do with D3 technology. It\'s set in the outback of Australia in Coober Pedy, where scientists have found what they believe to be the
November 10th 2145... as every day you awake in your room to go to work... but today something strange is happening... you decide to go out of your room and search for what's happening...
There are no levels in this map like Fight the Swarm 2, now you must just defend a Z-Sec soldier from the Onslaught of the Swarm. The Swarm will not attack you they go straight for the Z-Sec, the
[quote]Basically survive until the end, there are 10 Levels or Swarms of monsters that you must survive against. Ammo will be giving to you automatically as time progresses as Health and
Had this lying on my hard disk for months, didnt think there would be much intrest in it as Doom3 DM seems to have died a little. Well heres a Remake of the classic Quake2map Warehouse. Deathmatch
The readme states [i]This is a fast paced map made up of a series of interconnecting cube rooms with 9 on both the second and third levels with just one central room on the first and fourth which
This file updates Shamino's latest map, [file="35036"]DM_Crestaverde[/file], adding to it more vegetation and other natural textures. You can preview the difference - obvious :) - looking at the
There's not really much to say about this map ... it one big room like one of the older Quake 3 maps . Alot of costume textures were used and the light source is big enoough to provide a solid
[i]This is the final version of D3 Ghost Level 2 MP and it fixes some bugs that were reported by users while playing the beta . [/i] The map is really large and can be used in larger LAN's up to