I prepared this pak to show you guys my driving sequence and originally I wanted to include it in a tutorial. I\'ve been sick and school is really heavy so I\'m not sure when I\'ll be able to write
This file contains a single test level which lets you use a weapon firing "power beams". It also displays a new HUD. This mod is currently in the early stages. Features: ---- At the moment
What is it... Currently its just a mini mod to get a q3dm17 style map playable in doom but that isn't the goal its just the first step on something more detailed.
We are three students of the "University of Potsdam, Germany". We developed in the context of the seminar "Nonlinear Media - Media Semantic" a Mod for the computer game Doom III. The Mod uses game
My mod replaces the main menu sound with [i]The Separation of Church and Skate[/i] from [b]NoFX[/b]. |- CODEC: OGG Vorbis |- Bitrate: 150Kbps |- Running Time: 2'50"
An extremly well done singeplayer mod ... [quote] DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies, medkits and armorshards. The maze
This is a mod that makes the shotgun in Doom 3 act more like the shotgun in the original Doom, and less like the double-barreled shotgun from Doom 2. The rate of fire of the shotgun is increased
The mod was supposed to increase the difficulty, but it turned out to be more than that. I ended up changing lot's of things in the game and I tried my best to give Doom 3 a good school Doom feeling.
Hi, I was kind of disappointed with the original weaponsounds, so I made a weaponsound mod, new sounds for all weapons except BFG, Rocketlauncher and Soulcube.
This mod will change the Doom3 main menu music. Runtime: 2'30" or so. If ya need a good OGG player, give this one a try: http://www.un4seen.com/xmplay.html