[quote]This modification changes nothing in gameplay besides making the Pinky demon invisible (read translucent) as it was it the original Doom experience.[/quote]
[quote]In past mods (including the original ID flashlight) all the lights seem to be completely static and far to solid and unrealistic. This mod attempts something a bit more real![/quote]
What is this Mod: » This mod changes the Bumpmaps of the soulcube, Cyberdemon and the pinkydemon to be more detailed. It makes the edges much sharper and increses the height
[quote]This is a simple mod that makes the weapons' shells stay on the ground for a very long time (I'm not sure how long, I haven't waited long enough to watch them disappear). I made this mod
v002: major improvements to gore effects, blood decals stay forever, fixed broken graphics files, more graphics replaced, numerous other useless features added (ASCII!!!11!1)
[quote]1) Gibs and Corpses Stay All Zombies and Humans Gib (including Player) Big-Demons and Cherub Corpses Stay - Other Demons Gib Zombies only gib when hit by bigger weapons Realistic Health
This mod is especially meant for people that think that D3 lacks gory ambience. Features: - Gibs and Corpses Stay - All Zombies and Humans Gib (including Player) - Big Demon and Cherub
If you would like to make Doom 3 graphics look even more striking, then you will probably want to give a try to this mod. \"By using modified height maps and specular maps, this graphical
Second version of this mod that deepens the gore experience of D3. With it, you will able to turn the game world into an authentic butchery! Features: - Enhanced Blood Effects for ALL WEAPONS -
These new wound decals have been taken DIRECTLY from real gunshot wounds. I did this because of the number of people who wanted realistic REALISTIC wounds. Several things should be noted