and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets, zombies (pistol, shield, shotgun and machinegun) and demons (hell knight, imp, mancumbus, revenant and cacodemon). - Add flame effects around non-flying monsters because theirs souls are burning. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2. - [b](new)[/b] Zombie can respawn if its corpse is not immedialely destroyed. - [b](new)[/b] Player can hear strange sounds and can temporary lost the control of his weapon if he does not move. - [b](new)[/b] Monsters can aleatory spawn.
Here is the small list of the modifications: - Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crosshair removed but hud is not hide. - Double specular factor
- File Name:
- double_v13.zip
- File Size:
- 298.58 KB
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