This is a simple mod that converts that useless dining room in the Vivec guild of mages into some quarters for the Arch-Mage. Once you are Arch-Mage the door will open and you will have access to some unmoveable alchemy equipment of secret master qua
An Assasin has set up his own little shop in Balmora and is selling his NEW invisible armour plus other average things. You can see straight through your character. Change Log: *Npc's now cannot see you at all if you have all the ghost armour o
With this mod enabled, dremora will, beginning at player level 25, have a very, very small chance of dropping Daedric armor. By making use of nested lists, this mod allows a chance for any and every piece of Daedric to drop, while the overall chance
A small weapons Mod By Darknut I made these for myself & now I've desided to release them to anybody that wants them. the modding includes new textures as well as some meshe modification. included are: "Keening" No major mod here ju
This mod adds a set of daedric armor, excluding the helmets, hidden throughout Vvardenfell. For the easier version, there is no Daedric Tower Shield, while for the Hard Version, there is a daedric tower shield, but the items are more hidden and the d
Adds 72 new books, updates 4 others. A number of new books were added to the Elder Scrolls universe in Oblivion. This mod adds most of these books (55 total) for sale to the bookseller Jobasha in Vivec. The books from Oblivion chosen were those w
This mod adds the Great House Dagoth bonemold armor variant to the game, the Neen'Enamor (name based on Majra's Dunmeri Translator, means True Pride). This is not a Sixth House armor, but, the extinguished House Dagoth guard armor. The armor
*==========================================* Elder Scrolls III: Morrowind MOD NAME: Jallens Balmora Cave # of files: 8 (including readme and screenshots) Total size: About 460kb ESP size: 54kb by Jallen (aka bahhh) *===================
This mod adds small pirate looking house south west of Vivec. It is still a beta and I will maybe create a whole pirate looking town there. More info in README bugs , ideas and suqqestions e-mail to dzdenkovic@net.hr
Includes: -Complete interior rebuild of the Telvanni stronghold -Modified steam centurion guards that attack monsters -Slight modifications to Uvirith's Grave and the merchants' houses -Monsters in the dungeon and various hidden treasure