This mod will enable your character to wield torches as weapons (and switch back to normal use again). No purchase necessary. When used as weapons they are useful for shedding light, but have the added bonus of being able to set your opponents on fir
DESCRIPTION: In this plugin, old gardener comes back to take care of Benirus Manor in Anvil, since mad Logren Benirus isn't there any more. If you own the manor, you can grow flax, lady's mantle, mandrake, peony, viper's bugloss and swampweed in yo
I wanted to create a companion that would not just heal me but also heal anyone else I was with at the time. There are a few time in the main quest when you are not alone. But those around you do not heal themselves and it is left to you if you are a
0.01 -increased the number of combatants on both sides to 5 -placed a skull on the yellow side and a paper scrap on the blue side as a reference for them to gather back to -created a script for combatants to choose random opponents from the oth
Requirements: A copy of The Elder Scrolls IV: Oblivion. The Oblivion Script Extender v0009a or higher. An inner sense of well being. The Oblivion Script Extender v0009a or higher. The ability to read. The Oblivion Script Extender v0009a
THE ELDER SCROLLS IV: OBLIVION Blades Smithy By: Madcat221 and Elhoim 1: THE PREMISE Ever notice that the Cloud Ruler Temple has a smithy in the East Wing basement... but no Smith? This mod adds Thranger the Faithful, a Blade who serves a
This mod adds three different Chameleon Spells to Cyrodiil. The first and weakest one does 100% chameleon for 90 seconds on self. And the next two spells increase in amount to buy, cast, and how high your skill level must be to cast. The README shows
Changelog: V 2.2 - Fixed bug where animal companion would sometimes not appear after being warped out of Oblivion (when the gate is closed). - Added Shadow Steed optional plugin back to mod. Changelog overview: - Added Ranger Camp
1.3 - Added in Grumblepunk's mesh, and tweaked some internal settings. 1.2 - Fixed some errors in Detection. Now you just have to be behind or close to 90 degrees on either side of your target. This avoids Oblivion Detection problems (hopefully.)