One day, you walk in to the Bloated Float to get a nice bottle of Ale. You see a scroll on the Counter Marked 'Treasure Clue 1'. Nobody's watching you, so you decide to read it. After that moment, you are propelled through clue after clue, coming
This mod changes the Guard behavior by modifying how Guards react to player crimes. If you attack a guard, only that Guard will defend himself (no other Guards will attack unless they see the fighting.) If you manage to outrun the Guards, they will n
This mod attempts to create a rudimentary Depth of Field effect in your game. It's more like a camera focusing on close objects with the distance a bit blurry, than what the human eye does. It's very similar in look to the DOF in Gothic III. N
Adds the Dragonbone Cuirass to Oblivion. Installation Read the readme Stat Overview Armor Rating 22.5 Enchantment The armor is enchanted with the standard 100% fire resistance, but also may grant the player 'Dragon Fury' under certain co
This is a very basic mod from Strategy Master that attempts to improve the urge to actually level by making some spells level automatically. This idea sort of formed after playing Quest leveling mod by Namegduf where i wanted my quest spells to
NEW STREAMLINED VERSION, ALL BUGS FIXED, OPTIMIZED FASTER SCRIPTS AND LESS OF THEM, FAR EASIER INSTALLATION, NO AUTORUN OR AUTOMOVE PROBLEMS BE CAREFUL: This mod needs OBSE v0009a to work. OBSE (Oblivion Script Extender) is a software which e
This mod adds 11 new potions and ingredients... There is a house just outside of Leywiin (NE of stables) - within this house is Gandom, an alchemical sales man from a far away land (in fact so far away, he is a totaly new race) here are the th
Koldorns Sewers Textures 2 v1.0 This Texture Replacer will change the textures within sewers to something I find more appealing. The new textures are mainly 4x resolution of originals and much more detailed, so if your running Oblivion on the low
This mod adds 75 alchemical ingedients from Morrowind to the Oblivion world. This includes ingredients from the Tribunal and Bloodmoon expansions. Many of these are for the most part “virtual” ingredients. I have used the existing Oblivion ingredient
This mod simply adds working rainbows to the world of Tamriel - not as easy as it sounds, and it was most certainly the most difficult scripting challenge I have undertaken. Learning about animations wasn't a walk in the park, either. Anyway I think