This mod adds a new custom race to Oblivion. This mod is based off the Mithra from FFX, although it is not exactly perfect, and as such the lore is not the same either, considering I never have played any of the FF series of games. Included is th
2.2 update includes: * Open Cities versions were using older Cats & Rats code, now fixed. If you use Open Cities, highly recommended to upgrade. 2.1 update includes: * Open Cities 1.05 update * Standardised naming convention * New opt
FATHIS FIX 1.1 by Johnny -------------------------------------------------------------------------------- Thanks to the creator of the "Fathis Ules Comes Home" mod for inspiration for this mod. This mod fixes a number of bugs left in the
This small mod fixes (imo) the placement of the ebony blade when wielded. There were some major clipping issues with the model that shipped with Oblivion. You can see the difference in the included screenshot, Before_and_After.jpg
This mod from KyneTarse adds some extra, "catch-all" dialogue to the prisoner at the beginning of the game. This dialogue will trigger at the beginning of the game for any non-default race.
This small Hot-Fix Changes the GetDeadCount condition for Agronak Gro-Malog from == 1 to >= 1 in case the game gets messed up and the deadcount gets 2. Use this plugin if Ysabel Andronicus tells you: "So, you've actually challenged the Gray Princ
Wraith: Wraiths with weapons are given new effects and are harder to kill( i made more of the wraiths void wraiths this time) Goblins: Some of the goblins are harder to kill and have a new body texture Ghosts: Most of the ghosts are changed to
*** Living Economy *** ********************** Makes ALL player transactions affect merchant's barter gold. A la Morrowind. If you sell an item for 400 gold, the merchant's gold will go down by 400 gold and viceversa. Repairs, Recharges and Spel