This mod started out originally as a fix for traders so that shopping becomes worthwhile and makes traders stock random. Also attempts to make gold more "valuable" by giving it a use! I got a bit fed up with walking into every store, seeing what was
The mod changes all the grasses in the game depending which omod you choose, it also changes the landscapes to do with those. History 0.4 Initial Release Installation: Unzip the corrosponding zip to the Oblivion directory then us
Watch Video of this mod in Action Watch Teaser Video ================================================================= History ================================================================= 0.8 Major bug fix and revamped the bleeding health
Description ---------------- This modification adds a copy of the Cloud Temple "asian-style" building (where I changed the Great Hall into a house for the Player) and alters several ponds in the adjoining areas of wilderness at the "Charok's Grand
Modifies the (in Vanilla Oblivion unused) 'Mehrunes Dagon Custom' magic effect to spawn shuriken projectiles. Includes a scripted spell attached to a lesser power which the player gains when having Shuriken items in the inventory. Shurikens can be pu
Adds an Ayleid chest to the Arch-Mage's Quarters where one can fuse multiple Sigil Stones together to create a single stone with up to 5x power. Each class of stone has a maximum multiplier regardless of difficulty level. This helps with balance (
Topal Island (1.4) Located to the south in the warm waters of Topal Bay is Topal Island. The island contains the following areas: Topal Lighthouse: Features: Player-activated lighthouse fire to protect ships on their route to the Imperial Cit
Hailing from the Akivir area known as "Thousand-Monkey Island" these are the kind-hearted monkey-people. They come in many breeds but are all simple, brave, and a little crazy. Look for a clue to their special appearance near where you start. This