Evil NPCs should not loiter in dungeons without light. Give them lit torches so they don't brood in darkness over one bad thing that happened in life just so they can blame everything on it and use it to justify misdeeds. Evil NPCs in interiors g
Ever used a drop quest item mod, and spent hours looking for your scales because you can't find them, mistaking them for normal scales? No more! You shall now always notice your sexy gray scales of Pitiless Justice. Thanks to Zarent for the idea!
UDMP - ULTIMATE DUNGEONMUSIC PACK New Dungeon Background Tracks which give the Player a hmm...Metal-Ninja-Sneaking-Thiefing Feeling ? They are really darkbumped. I made it within 1 hour. without a plan, just impruved and recorded it in cubase s
This Mod requires the Oblivion Script Extender to work. If you're not using OBSE, the spells added by this mod will have no effect. --------------------- Description --------------------- This Mod adds three spells to Raminus Polus, locat
The Argonian module features an assortment of sabers and blades that can be wielded by any race, but the Argonians get a bonus! The entire RealSwords collection brings over 100 new swords, sabers, daggers and knives into Oblivion. Divided int
Ranger's Shroud armour is fashioned from mithril chain bound in leather,and has stats that lie somewhere between elven and glass armour. Each piece of the armour can be bought separately at The Archer's Paradox in Bravil. - Oriius Change Lo
This mod was made with the Shivering Isles expansion. It is required to run the mod. ---- I was messing around in the construction set to just have a look at what you could do in Oblivion Modding. This mod was to test editing old cells, Reference
In vanilla Oblivion, Intelligence is a boring attribute that simply means "Click me for more Magicka points", which does no justice to the single most important characteristic of mankind. So I have decided to overhaul this dissapointingly simple attr
Requires OBSE v0011 or higher! This mod from tejón changes the way spellcasting skills advance by taking your spells' Magicka costs into account. As you rise in skill, you will need to cast more powerful spells to maintain a normal rate of advanc