Foreword ---------------------------------------------- This is a mod from when TES Source was alive and kicking, unfortunately it was closed down, and now I have found no trace of this mod on the net. So I decided to bring it back to the masse
Loading Screens Themed Replacer for Shivering Isles official expansion. In SI expansion there are only 5 different loading screens combined with 58 loading descriptions. This mod links each of those descriptions with different and unique loading scre
REQUIRES OBSE v11 What is Locational Damage? Locational Damage Core provides functions that any mod can use to detect where the player hits an NPC- and Locational Damage Effects makes use of this. Attacking specific body parts causes effects de
This mod adds magical lamps that give off colored light. This is both a modder's resource and a playable plugin. To create a mod based off this one, open the Construction Set and double-click on "Lamps of Oblivion Master.esm" and click "Set as Active
This mod adds over 50 custom poisons to the game. The poisons have very specific effects. For example Rat Poison will kill rats instantly, but will not affect any other creature. Iron Oxide will weaken iron weapons & armor, but will not affect any ot
June/13/06 2.2 Released - Fixed the messed up dialogue entries. Cleaned it up with TESSnip. - Added a safety check to prevent gold from going to the negatives. - Removed the individual renew gold option. Editor Spell IDs dont work in the console.
Makes ALL payer transactions affect merchant's barter gold. A la Morrowind. Makes for more realistic merchants and harder "get rich quick" schemes. The Merchant's Base Barter Gold can be based on the player's Mercantile skill and/or the player'