Borg Tower is a small action loaded, creative and Design-true Deathmatch Map with Bot-Support and a few extras, like Alcoves instead of Health-Items and spawn-able Borg-AI, offering a well balanced and optimized Classic Deathmatch gameplay, mixed with new elements.
This is a updated version with BOT SUPPORT of the map dm_pool. DM Pool is a temple like map, with lots colder coloured textures - lot of shades of blue, purple and green matching the aqua
An extended version of the original under pressure map with duct work and access ways with grates that are penetrable by weapons. Much larger than the original and much more space to run around.
Medium to big sized space map,strafe friendly. The file also includes some new textures and shaders that are free for use with given credit. [i]Review coming soon.[/i]
Deathmatch Hell is a medium sized map for Elite Force 2 from [b]Perun[/b] Deathmatch Hell has no lights and no bot support. Supposedly a map designed with jumpads and portals but it is ridden with
Deathmatch Pool is a brand new map from Perun/Chrissstrahl for Elite Force 2. DM Pool is a temple like map, with lots colder coloured textures - lot of shades of blue, purple and green matching
It's always nice to see a new map, especially for Elite Force 2. This is the City of Feria created by [b]NtKPerun[/b]. This map includes map file bsp file and bot support. City of Feria is a
We have an Elite Force 2 map here for you today! Shock horror! New mapper [b]Perun[/b] brings us his first product [b]Halls of Death[/b]! Lets hear what he has to say about it... [quote]Its a 3
[b]Tubemap[/b], is as the name suggests a map of tubes. This reasonably small map consists of several interconnecting glass tubes, the catch however is that if you walk off an open section of a
An update to [b]W4rbird\'s[/b] just-released-yesterday [i]Warehouse[/i] map. This is a great sign of dedication, where the developer wastes no time in releasing a newer version! This version