this model for the EF2 Nemesis mod, but now is releasing it for everyone to use :). Here is some technical data for those of you that know this stuff: Polycount: 748 Vertex count: 668 Texture size: 1024x512[base] + 512x256[glow] Note that the polycount doubles to 1496 if the glow version of the model is used due to shader handling methods. The model defaults to using the glow version with the higher polycount, however if you want the lower poly version without a glow, check out how to change it in the readme - it explains it very well. If you end up using this model (and you should since it is nice) then it would be cool to give 7 an e-mail :). Check the readme for more details.
This is a nice map model (not for your player skin) that mappers can now use in their EF2 maps. It is a Scorpion Fighter that you may have seen in 'Star Trek: Nemesis'. 7 was originally making
- File Name:
- vehiclescorpion.zip
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- 537.87 KB
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