Here is an update to the Elijah map. This fixes some missing textures among other things, however I still noticed some that were gone. He also included an illegible readme this time. [i]Original
Well well, I was glad when I saw this file in the inbox. I for one loved goldeneye and had lots of fun playing it. Luckily, this map lived up to my expectations. Unfortunately there is no CTF, but
Well this is an interesting almost straight forward CTF map. I say almost because it contains some interesting quirks such as slippery ice and coloured chemical water that will boil you to
Here we have DuBois\' second map. It appears to be even smaller than the first :D. (Perhaps you should try it using the nano EF mod) It basically consists of 12 inter-connected square tunnels
There isn\'t much to say about this map really, but here I go: THE CORRIDOR -- By {SFEF}DuBois[R] -- \"Making simple, but fun maps for your fragging pleasure.\" It is a long square corridor
This is a collection of \'crap\' maps for use with assimilation mode. I believe the idea was based on the original [url=\"http://eliteforce2.filefront.com/file/Crap_Maps_Pack;15208\"]crapmaps map
This map is the first in a series of maps created for the [url=\"http://eliteforce2.filefront.com/file/;52430\"]Bomb Diffusion mod for EF1.[/url] This map has been built with voy1 as a base, with
This is another map for the Bomb Diffusion mod. If you haven't tried out this mod already, I highly recommend it! This is a unique map with walkways, jumppads and platforms floating over a very
This is a map very much like a gladiator arena. I believe it is based from another game called Mechwarrior 4: Mercenaries. Most of the standard weapons are scattered throughout the battlefield,
This is a very nice new RPG map by Gigon. I\'m not a fan of RPG myself, but the map is of high quality, especially for a teaser. He mentions a few things in the readme that he still has to