The 1.2 version of Caves. [quote] Changes: improved bot suport removed unused tunnels added some new tunnels [/quote] I also saw a \"trap\", a forcefield wich can be activated by shooting
This is a good atempt at making a good CTF map. The only problems I can see is that it\'s to dark and the BOT\'s will let you see where the \"secret\" place is. I was wondering why bots were falling
This is a cool map! Good for a CTF game of disintegration. Item placement is a little less good. So if anyone is looking for a good ctf disintegration match then this is the map for you. It has a
This is a small funny map. It is a missile silo. I suggest not using more then 4 people to play it. I like the detail used in this map. It might be to small for a frag fest but altough that it's fun
This is a pretty good map. It lacks some details and good texturing, but it adds more to the gameplay. The map consist of two bases in wich the flags are placed. There are several ways to get
Well, this map is some sort of arena. There are little weapons, to much regenarator packs. It does has bot support. It\'s to sad that the textures seem a bit misaligned, you can see that at the
This is a pretty funny map. I liked to play on it for a minute or 3. Then it became boring. It is a pacman map, like that old arcade game but now for EF. I think th lightning could have been better
[quote]Description: This is a pretty good map for a first attempt but like usual their are always a few things wrong -Overlapping shaders -Overlapping textures -Theres a room with stars when u
This is a pretty good map for a first attempt but like usual their are always a few things wrong -Overlapping shaders -Overlapping textures -Theres a room with stars when u fall into it you cant