This version is an update to [url=http://www.eliteforcefiles.com/file.info?ID=17285]CTF Wall[/url] where things like weapons, FPS and bugs are fixed. The map is a diamond shape with the flag rooms
2Walls takes on the L-shape layout like KLN1. The map is essentially divided into 3 square areas. Each area divided by a large wall. At the foot of both walls are a few jumppads which throw you over
Rev Voy2 is a Reverse CTF map. Meaning that the red players start off in the blue base, and the blue players in the red base (flags stay in their own bases). The objective is now.. well.. reversed :D
THe fourth version of CTF Spyglass. Number 3 got lost somewhere. This time it\'s in open space with of course the big forcefield in the middle serving as the \"spying glass\". It\'s done pretty well,
This is his second map, and it's definitely better than his first map, but it still leaves something to be desired. There are two small trapezoidal buildings on opposite sides of the map. They are
TrenchWarFare takes place during WW1era \"where there were no lights or transporters just trenches where people would dive into, to take shelter from enemy fire.\" The trenches are deep enough
Waterzone takes a new look with a winter theme. Well... there are more changes than that :p Some additions are quite welcome to the map. The second bridge and floating icebergs offer a little
You need the first version of this in order to have the texture. You can grab it here : http://www.effiles.com/file.info?ID=17725 Pretty nice map, but lack a bit of detail at some place. Hard
The basics of this map is quite reminiscent to FaceOff and Speedway, two excellent and popular maps. The good points of this map is that you certainly can pick up quite a speed! It really should
[quote]Description: -This map is a pair of concentric circles floating in space. -Flags are located directly next to eachother on the lower level, but are seperated by a forcefield (like in