varying heights to the rest of the map. The lighting in this version is a lot more evident and has a better aesthetic appeal than the previous version. Weapons and pickups have been left along the sides of the map, though they have been switched around. The grenade and scavenger are right next to the middle wall which gives you a chance to throw projectiles across. The photons are tucked away to the sides of the map (though it\'s ammo can be found around the map). There are a number of sniper spots, within the bases and in the neutral area. Overall I was quite happy with these changes! I thought I liked the first version, but this one has even more interesting gameplay! Don\'t let the \"voy-remake\" label fool you, this is worth a check out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No
As I said for the first version, the \'U\' shape of the map is unique to EF, and brings about some interesting gameplay. Some changes include making the base structures on level less, while giving
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