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<JAM>
m1-palinka


HL-HEV
hl-hev


Box Maze

Добавил: The DSystem
2002-11-22 00:11:00
5 просмотров
squished. There were small hallways, low ceilings and tight corners. It was a bit hard to \'navigate\' through the map but if you play it for a while you can make out the basic layout. There are 6 transporters that should prove crucial. 2 are in each flag room which are the ONLY way to get out of there. These 2 take you to two locations at the top of each base. The other 4 are divided by 2 per base, each leading to a small room with some health and a weapon/ammo. For an FFA map, this probably might turn out to be a bit of a fun challenge, though not many players are recommended due to the size issues mentioned above. For a CTF map, I wouldn\'t say it\'d be very popular. The weapon placement is uneven, and to me, giving the blue side the advantage (photon and i-mod, compared to a scavenger and rifle). (Strangely enough, the map supports CTF but will not show up in the CTF menu due to an error in the .arena file) When it comes to bots, the map doesn\'t fare too well. In FFA\'s I found the bots mainly stuck to the middle area and didn\'t pick up any weapons. In CTF they spawned in the flag room and basically got stuck in there because these bots don\'t know how to use the transporters so since that\'s the only way out, the bots get stuck and are useless. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, FFA
At first glance, the map truly seems like a labyrinth. It was very hard to get to know the layout because one room looked exactly like the other ;). The map layout, despite the maze theme, was very
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