pretty big and may feel like Dangercity in some respsects, but different areas of the map are closed off from the rest which means you wont bump into someone every second and have time to explore! (which you'll probably do a lot of). There are many areas which you can check out, most of which offer a few paths to other places; however, dont be surprised if you run into dead ends.. because it may happen often. In a few of these dead ends there are actually secrets to be found (usually in the form of breakable walls) and they're not very obvious either ;) Some of these secrets offer more weapons, while others an underground passage. Though some dead ends can be a bit frustrating as they no reason to go there (i.e. no secret or weapon) so if you do end up in such a place you might get frustrated at being cornered. The is certainly worth a checkout as it is nicely done, great use of sounds and lights to get the right atmosphere. It may or may not work great in terms of gameplay (some weapon placement and few un-gameplay friendly aspects (like the deadends)), but I think that's down to personal choice. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes
I'm sure most of you are familiar with Leg's previous maps, of which CTF Resident Evil is a part of. This latest map of his continues the RE theme, but takes outside to the streets. The map is
- File Name:
- re2.zip
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- 14.03 MB
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