Back in the saddle after a short vacation hiatus. I had limited internet access; so I managed to test a nice group of maps and mods, now I can post them without losing my connection. Here we've
This reminds me of Angel Land from [url="http://en.wikipedia.org/wiki/Kid_Icarus"]Kid Icarus[/url]. It's a different idea, but could use a little work. The areas of sky that you don't want units on
A utillity made by X-Scissor used to easily activate/use and organize the various mods for Empire at War. The mod manager is very simple to use and does all the work for the user for them to use the
Woo-hoo. A new updated version of Return of the Clones. If you haven't played RotC before, then download this right now. If you have played it before, then download this right now. I like the
Bubbleteatroopa has made me sad with this statement: [quote] Well guys, I wont be making maps for a while, please see the ReadMe for the rest of the info. [/quote] He's always made good maps,
There have been quite a few maps lately putting a large pirate base in the middle of the action. Yet, nobody has taken my advice to make them pirates with cannons, and swords, and booty (you can take
I'm sure most of you are familiar with [file="84358"]IG-11's Prop Pack[/file]. Yoden has taken that pack and expanded upon it to add over 500 objects. I haven't counted the additions (because I don't
I like pirates in space skirmish maps. I don't like pirates in land skirmish maps. Why is this? I don't know really. Maybe because in land skirmish pirates should have ships on the water and swords
Bly does it again for us with a wonderful map of Transosha complete with Trandoshans (It's just a bunch of Bossk's, but I can get over that). Each team has some clear advantages and disadvantages
So, I have a lot of downtime at my job. This is great for the FileFront members because it gives me time to review maps, mod, and the like. The forums help keep me sane when I have no work. Warb_Null