sWeAw all of the UPGRADES in game are now cheap and fast. Rebel version coming soon. Example: + 35% Heath for Storm Trooper's was 550 credits and 120 sec to make now only 5 credits to buy and 1
Makes it so Veer(at-at) can have an infinite (2000) troops deployed on the field and he deploys them at a much greater rate (about 1 group of 9 every 2 sec) and his power to the weapons ability has a
What this mod does: Changed scale of Venator to 2.2 (size of star destroyer) Changed both laser cannon batteries to turbolaser batteries (also changed the projectile color to blue) Increased
No more health bar so your troops energy can be seen from the selected units bar and the enemy one you must understand by the fires on the structure, thats really realistic. inproved zoom-95 for
I have made the Empire into the Republic, I went from the stand point that a powerful Jedi leader, named Locke stopped the Dark Lord Palpatine and drove him from the Republic, having done this and
Changes in V2.9 - Added a New Play Mode :: Balance Mode :: Both Factions have 80.000 Starting Credits and Tech 5 or Tech 1 Starting Level - - TIE Advanced Squadron Changed - - Build Time and Cost
-Added fighter squadrons to rebel frigates and capitol ships. Venators spawan 1 fighter 1 bomber squadron, nebulon b frigates and acclamators spawn 2 fighter and 2 bomber, victory star destroyer and
This mod balance some unit stats and change the size of space units to make it more realistic. This mod is made for version 1.02 Here's some changes made: - Space units made to realistic size
Have you ever thought that the Rebel campaigns are impossible to win because they are impossibly out numbered and out gunned? Have you ever wished that things were a little bit more even? Then this