This is a pretty straightforward port of the original 2fort from TFC for HL2CTF. I can't believe no one else has done it yet. I'm working on the larger version, but in the mean time enjoy!
This is a modification for Half-Life 2 that alters the in-game weapons to change the physics of the game. This includes camera functions, motorized tires, ripping and even welding. Version Eight - 8th May 2005 Converted to HL2MP SDK: Player
Put this map in your maps folder This Map was created by Cannabliss Based off padshop for quake 3 http://www.padman.de/ this is my last version with More secrets and new Textures the mouse was made by NOMAD and supported by the
Map : Tight Yo! Short Name : dm_tight_yo Creator : [YDK]MaJoR AiR WebSite : http://www.ydkgaming.com ========================================================== This is a small, fast moving map. It consists of strobe lighting (red/white/blue)
A Half-Life 2: Deathmatch map, set in an abandoned facility near city 17. Players fight their way through the complex, as the citadel lurks over them. Enjoy, and let me know what you think.
Map : Barrels of Fun...Deathmatch Short Name : dm_barrels_of_fun Creator : [YDK]MaJoR AiR WebSite : http://www.ydkgaming.com You want carnage? You got it! If you love fragfestivals, this is the map for you! There are barrels and then more b
Metamod:Source is an API manager and interception handler that sits in between the Half-Life 2 Engine (Source) and a subsequent Game Modification (MOD). It can dynamically load "SourceMM Plugins", written in C++, to intercept, override, and hook Engi
Metamod:Source is an API manager and interception handler that sits in between the Half-Life 2 Engine (Source) and a subsequent Game Modification (MOD). It can dynamically load "SourceMM Plugins", written in C++, to intercept, override, and hook Engi
Metamod:Source is an API manager and interception handler that sits in between the Half-Life 2 Engine (Source) and a subsequent Game Modification (MOD). It can dynamically load "SourceMM Plugins", written in C++, to intercept, override, and hook Engi