I have finially finished the DM version of Gluphus' wonderful TOB map. This is an execllent looking map to begin with.. I have not made any changes to the structure of the map just added those neat spells and weapons that eveybody loves. I hope that every
This Pbow map has the looks of the ruins of Rome. I have added some more walls and pbows upon request and the r_speeds are lower than they were. They are still a little high in some places, but not all that bad. The map uses all standard textures. I woul
My own map from scratch. Dunno what to say really. While the lightning is pretty nice (maybe too dark though), I think the map is to big and open. I had no idea what kind of map I was making while designing it, and i think that shows. Some people like it
Another conversion. This time a Half-life map made by scary1, house-god in the Half-Life community. This map is one of the most downloaded usermaps for Half_Life, and you can tell why. Its an awesome map with superior flow and gameplay. The connectivity i
I got tired beating my head against the wall with the Q3 map I was working on at the time, and decided to make a small map for HereticII too get my mind elsewhere. Its a modified version of Q3 tourney 3 (Home of the Boss Klesk), and i did it from scratch.
The Morningside masoleum and graveyard from the movie Phantasm, complete with the nasty little sphere that nails you in the head. Visually very impressive. Uses some really beautiful custom textures. More trick shrines. Features trigger_push, func_train,