The name pretty well tells it all. Features the usual doors and area portals, but also includes some timed rotating brushes that function as shrines. It's slow but play is intense.
Very spooky graveyard and masoleum setting. Heavily detailed. It features doors, rotating doors, flamethrowers, trigger_push, trigger_playerpushlever, levers and area portals. Despite it's size, performance is good. It uses detail hint brushes to control
Nice Gensurf volcano, complete with lava and smoke. Below it you will find a massive and vertical cavern. Features elevators, smoke, fog and teleporters.
This entire level is made using custom ice and snow textures on Gensurf terrain. It is worth looking at to see how lighting is effected by the use of such light colors. This map has decent performance and plays pretty well. An interesting feature is it ma
This map is a large castle with drawbridge and moat. The exterior is complete, but the interior is largely unfinished. This map is worth looking at because it features extensive use of func_train. Also includes doors, trigger_push, levers, fog (in differe
There are about 9 or 10 small buildings you can enter, plus you can climb to the rooftops. Building interiors are cramped. This map features some interesting use of doors. It uses the standard textures.
This is a simple map that explores the use of different clipped brush shapes. It includes moving lava, rotating doors, elevators, trigger_push and some different shrine treatments. I should mention this is an Iron Doom level. The only other weapon availab
This is a huge map that features two elevated trains that travel back and forth over a canyon. It features func_button, func_train, area portals, doors and elevators. An interesting side note to this map is that it is so long (8192 units) that if there ar
This is a remake of a popular Quake 2 DM level. It features teleporters, teleporter destinations, func_train, secret doors, shrines and clip brushes. It uses standard textures. This map was designed to conform to all of the standards, for good r_speeds