Well, here we have an interesting JK2 map. First off, it\'s set in a forest, and doesn\'t look too bad. But let\'s go over it. You\'ll most likely spawn in a very dark forest, and you\'ll most
[i]Quite a simple map, we have. A bland and unexciting map, yes. Saddest, it are.[/i] We don't get a whole lot of JK2 maps, much less any with the Academy theme, which this one aims for. But, it
Another optimised map. Yay! Basically, this map is a duel map, which sacrifices eye candy and fancy layout for performace and FPS. Bad points: lighting is plain. Uniform, in fact. The texturing
Well, here we have a rather nice map. Yes, it's still in the beta stages, but it looks real nice. Let's start looking at it, shall we? First off, it's in a city, and it actually looks like one!
Rhiom\'s new JK2 map is set in an average-sized interstellar disco complete with a DJ pad, dance floor, funky lights and a bar area. These are the areas you might expect to find in a disco. There are
Well, this is a modification of Bespin Exhaust Shafts (aka ctf_bespin). And I will say one thing right off. This will make your game very unbalanced. Not in a technical sense, but in a gameplay
Well, here's a pleasant little JK2 map. And it follows my favorite philosophy - less on the aesthetics, more on the gameplay. Basically, this map is configured for duel or FFA tournaments.
More JK2 maps? You betcha. Duel Academy II is apparently a duel map, as is Duel Academy 1.2, which is also included, but to be honest, they'd both be suited for small FFAs, roughly 3-6 players.
Here we have a small FFA map for JK2. Simple concept - a forest clearing, few trees, a landed X-Wing, a parked AT-ST, a small fort in the middle. The thing I found most in this map, was bugs.
Well, here\'s a nice little map. Basic, and buggy, but nice all the same. The general concept is one main hallway, with two rooms on either side - hangar, and duel pit. Then, at each end of the